lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/S24Qb0h9"] [Date "2023.03.26"] [White "Marcelus2509"] [Black "Tural0"] [Result "1-0"] [UTCDate "2023.03.26"] [UTCTime "12:18:26"] [WhiteElo "1244"] [BlackElo "1290"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-26"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (1.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 dxc6 4. Qg4 Qxd2 5. Qxc8?? { (Mate in 12 → -0.80) Lost forced checkmate sequence. Bxd2 was best. } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Rxc8?? { (-0.80 → 3.91) Blunder. Qxe1 was best. } (5... Qxe1 6. Qxc7 Qxf2 7. Qxa7 Qxg2 8. Qxa8 Qxg1 9. Qxe8 Qxh2 10. Qxf8) 6. Bxd2?? { (3.91 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } (6. Kxd2 c5) 6... a5 7. Bxa5 g6?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Rd8 was best. } (7... Rd8 8. Bxc7 Rd1 9. Kxd1 e5 10. Bxe5 Be7 11. Bxg7 Bd6 12. Bxh8 Bxh2 13. Rxh2 h5 14. Rxh5) 8. Bxc7 Rxc7 9. e4?? { (Mate in 13 → 4.46) Lost forced checkmate sequence. Nc3 was best. } (9. Nc3 c5 10. b4 cxb4 11. Rd1 Rxc3 12. f4 Rxc2 13. h4 Rxa2 14. Nf3 Rxg2 15. f5 gxf5) 9... f5?? { (4.46 → Mate in 13) Checkmate is now unavoidable. Rd7 was best. } (9... Rd7 10. Kd2) 10. exf5 gxf5 11. g4 fxg4 12. Nf3 gxf3 13. Ke2 fxe2 14. Rf1 exf1=B 15. c4?? { (Mate in 9 → -2.92) Lost forced checkmate sequence. h3 was best. } (15. h3 Bxh3 16. Na3 Bf1 17. Rxf1 c5 18. b4 cxb4 19. Nb5 Rxc2 20. Rd1 Rxa2 21. Rg1 Rxf2) 15... Bxc4 16. b3?? { (-1.51 → -4.68) Blunder. a4 was best. } (16. a4 Ba2) 16... Bxb3 17. axb3 Ra7 18. Rxa7 Kd7 19. Rxd7 h6?? { (-4.00 → Mate in 6) Checkmate is now unavoidable. Bg7 was best. } (19... Bg7 20. Rxe7 Nxe7 21. Na3 Rg8 22. f4 Nc8 23. Nb1 Bc3 24. Nxc3 Nb6 25. f5 Nd5 26. Nxd5) 20. Rxe7 Nxe7 21. h4?? { (Mate in 5 → Mate in 17) Lost forced checkmate sequence. f4 was best. } (21. f4 Ng8 22. b4 Bxb4 23. Nd2 Bxd2 24. h4 Bxf4 25. h5 c5#) 21... Rg8?? { (Mate in 17 → 0.00) Lost forced checkmate sequence. Bg7 was best. } (21... Bg7 22. Nd2 c5 23. Nf1 Ra8 24. b4 cxb4 25. Nh2 Rd8 26. f4 Be5 27. fxe5 b3 28. e6) 22. Na3?? { (0.00 → -3.29) Blunder. f4 was best. } (22. f4 Rg5 23. fxg5 hxg5 24. hxg5 Nd5 25. g6 Bb4 26. g7 Bf8 27. gxf8=K Ne7 28. Kxe7 c5) 22... Rg3?! { (-3.29 → -2.44) Inaccuracy. Nc8 was best. } (22... Nc8 23. b4) 23. fxg3 Bg7 24. Nb5?? { (-1.90 → Mate in 9) Checkmate is now unavoidable. h5 was best. } (24. h5 Bf6 25. Nb1 c5 26. Nc3 Bxc3 27. b4 cxb4 28. g4 Nc6 29. g5 hxg5 30. h6 Be1) 24... cxb5 25. h5 Ng6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. b4 was best. } (25... b4 26. g4 Nf5 27. gxf5 Bf8 28. f6 Be7 29. fxe7#) 26. hxg6 Bb2 27. g4 h5 28. gxh5 Ba3 29. b4 Bxb4 30. h6 Bc5?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Bd6 was best. } (30... Bd6 31. g7 b4 32. h7 b3 33. g8=B Be5 34. Bxb3 Bg7 35. h8=K Bxh8 36. Bd5 Ba1 37. Be4) 31. h7 Be7 32. g7 Bf8 33. gxf8=K?? { (Mate in 6 → 0.91) Lost forced checkmate sequence. gxf8=R was best. } (33. gxf8=R b4 34. Rc8 b3 35. Rc1 b2 36. h8=Q bxc1=N 37. Qf6 Nb3 38. Qa1 Nxa1#) 33... b4 34. h8=K? { (1.25 → 0.00) Mistake. Kg7 was best. } (34. Kg7 b3) 34... b3 35. Ke7 b2 36. Kh7 b1=R 37. Kd7 Rf1 38. Kd8 Rf5 39. Kd7 Rb5 40. Ke7 Rc5 41. Kf7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kg8 was best. } (41. Kg8 Rb5 42. Kh7 Rb3 43. Kg6 Ra3 44. Kh7) 41... Rd5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg5 was best. } (41... Rg5 42. Kf8 Rg6 43. Kxg6#) 42. Kfg7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Khg7 was best. } (42. Khg7 Rb5 43. Ke8 Rc5 44. Kef8 Rc1 45. Ke8) 42... Re5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg5 was best. } (42... Rg5 43. Kf6 Rg6 44. Kfxg6#) 43. Kgg8 Re6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Re1 was best. } (43... Re1 44. Kh6 Re3 45. Kgg7 Re2 46. Kh5 Re1 47. Kg4 Re2 48. Kh5) 44. Kh6 Rxh6 45. Kh7 Rxh7# { Game ends by variant rule. } 1-0