I believe my training puzzle rating is over inflated, because I take my time to solve the puzzle.
The average time it takes to solve a particular puzzle should have a large impact on the rating of a training puzzle and our personal training rating.
It is hard to show a correct rating for a given puzzle when they are not sorted by number of moves to solve. If we know how many moves it takes to solve it, then it becomes a hint and that would affect the puzzle rating also.
If everyone solves the same particular puzzle within 5 minutes, this means it was hard, because it took lots of time to solve and play out all the moves.
If everyone solves the same puzzle within 5 seconds, this means it was easy, because it was obviously quick to solve.
Therefore, the rating of the players solving that puzzle should not be the only thing influencing the rating of that training puzzle.
I believe an automatic system of voting it hard or easy is required to help correctly label training puzzles accurately. If puzzles were sorted by number of moves, than a separate rating would also be required in our profiles to show the depth that we can solve those puzzles. These results could then be used as a reference point to help evaluate a players potential. At the very least, show their weak point, of not being able to solve puzzles example: 6 deep.
TRAINING (Example)
1 Deep 2078 ±122 / 280 Puzzles ( ___ % Correct)
2 Deep 1865 ±125 / 154 Puzzles ( ___ % Correct)
3 Deep 1631 ±132 / 075 Puzzles ( ___ % Correct)
4 Deep 1411 ±142 / 320 Puzzles ( ___ % Correct)
5 Deep 0904 ±152 / 154 Puzzles ( ___ % Correct)
6 Deep 0000 ± 0 / (Number of puzzles available in database.)
Total test result : ___ % correct
The average time it takes to solve a particular puzzle should have a large impact on the rating of a training puzzle and our personal training rating.
It is hard to show a correct rating for a given puzzle when they are not sorted by number of moves to solve. If we know how many moves it takes to solve it, then it becomes a hint and that would affect the puzzle rating also.
If everyone solves the same particular puzzle within 5 minutes, this means it was hard, because it took lots of time to solve and play out all the moves.
If everyone solves the same puzzle within 5 seconds, this means it was easy, because it was obviously quick to solve.
Therefore, the rating of the players solving that puzzle should not be the only thing influencing the rating of that training puzzle.
I believe an automatic system of voting it hard or easy is required to help correctly label training puzzles accurately. If puzzles were sorted by number of moves, than a separate rating would also be required in our profiles to show the depth that we can solve those puzzles. These results could then be used as a reference point to help evaluate a players potential. At the very least, show their weak point, of not being able to solve puzzles example: 6 deep.
TRAINING (Example)
1 Deep 2078 ±122 / 280 Puzzles ( ___ % Correct)
2 Deep 1865 ±125 / 154 Puzzles ( ___ % Correct)
3 Deep 1631 ±132 / 075 Puzzles ( ___ % Correct)
4 Deep 1411 ±142 / 320 Puzzles ( ___ % Correct)
5 Deep 0904 ±152 / 154 Puzzles ( ___ % Correct)
6 Deep 0000 ± 0 / (Number of puzzles available in database.)
Total test result : ___ % correct