for me- theres a couple of things;
subscription based: Having to pay every week, month or year is a waste of money
like:
weekly; 50 dollars
monthly: 90 dollars
yearly: 200 dollars
geoguessr is a example heavily affected by their developer's greed for money
like: (once again)
you wanna play a game of singleplayer? give me money
you wanna play with other people? give me money
you wanna do a single thing on the website? give me alll your money!
its not that hard to make a game, you cant just make people pay if they wanna do a single thing on it
mobile games like pixel gun 3d too:
so you play without paying? have a gun that does 00.1 damage
in the store are better guns, NOPE, you have to waste a century on the game because all things cost like a international space station does
pay 2 win gives you (the creator) a huge advantage, however players will not
playing it is free, but winning is paid, thats already a sign that a game is bad, if you see anything like this in a game just do it:
U- Uinstall
A-And
N-Never
R-Return
subscription based: Having to pay every week, month or year is a waste of money
like:
weekly; 50 dollars
monthly: 90 dollars
yearly: 200 dollars
geoguessr is a example heavily affected by their developer's greed for money
like: (once again)
you wanna play a game of singleplayer? give me money
you wanna play with other people? give me money
you wanna do a single thing on the website? give me alll your money!
its not that hard to make a game, you cant just make people pay if they wanna do a single thing on it
mobile games like pixel gun 3d too:
so you play without paying? have a gun that does 00.1 damage
in the store are better guns, NOPE, you have to waste a century on the game because all things cost like a international space station does
pay 2 win gives you (the creator) a huge advantage, however players will not
playing it is free, but winning is paid, thats already a sign that a game is bad, if you see anything like this in a game just do it:
U- Uinstall
A-And
N-Never
R-Return